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An attendee tries an Oculus-powered Samsung Gear VR headset during the French telecom Orange annual company's innovations show in Paris October 2, 2014. (Photo by Charles Platiau/Reuters)

An attendee tries an Oculus-powered Samsung Gear VR headset during the French telecom Orange annual company's innovations show in Paris October 2, 2014. (Photo by Charles Platiau/Reuters)




A staff member of Sony Computer Entertainment tries out PlayStation 4's virtual reality headset Project Morpheus at its booth in Tokyo Game Show 2014 in Makuhari, east of Tokyo September 18, 2014. (Photo by Yuya Shino/Reuters)

A staff member of Sony Computer Entertainment tries out PlayStation 4's virtual reality headset Project Morpheus at its booth in Tokyo Game Show 2014 in Makuhari, east of Tokyo September 18, 2014. (Photo by Yuya Shino/Reuters)




The stereoscopic view of an airplane cockpit is seen after the lenses are removed from a Vrvana virtual reality headset in Toronto September 12, 2014. (Photo by Chris Helgren/Reuters)

The stereoscopic view of an airplane cockpit is seen after the lenses are removed from a Vrvana virtual reality headset in Toronto September 12, 2014. (Photo by Chris Helgren/Reuters)




Dan Garrett of the Royal College of Art and Imperial College London watches as a visitor tastes food using Tasteworks technology, a Virtual Reality experience that augments and stimulates taste, during a design competition showcase of wearable technology at the Augmented Human International Conference in Singapore March 10, 2015. (Photo by Edgar Su/Reuters)

Dan Garrett of the Royal College of Art and Imperial College London watches as a visitor tastes food using Tasteworks technology, a Virtual Reality experience that augments and stimulates taste, during a design competition showcase of wearable technology at the Augmented Human International Conference in Singapore March 10, 2015. (Photo by Edgar Su/Reuters)




Members of the media try earphones and a headset used for virtual reality at the Sundance Film Festival in Park City, Utah January 23, 2015. The content is viewed on a wraparound-style headset that project a 360-degree panorama, giving viewers the feel of being in the action. (Photo by Jim Urquhart/Reuters)

Members of the media try earphones and a headset used for virtual reality at the Sundance Film Festival in Park City, Utah January 23, 2015. The content is viewed on a wraparound-style headset that project a 360-degree panorama, giving viewers the feel of being in the action. (Photo by Jim Urquhart/Reuters)




A man wearing an Oculus VR headset demonstrates a first person shooter game in a Virtuix Omni virtual reality system at the International Consumer Electronics show (CES) in Las Vegas, Nevada January 6, 2015. Wearing special shoes with sensors, the player can actually run in the game. (Photo by Rick Wilking/Reuters)

A man wearing an Oculus VR headset demonstrates a first person shooter game in a Virtuix Omni virtual reality system at the International Consumer Electronics show (CES) in Las Vegas, Nevada January 6, 2015. Wearing special shoes with sensors, the player can actually run in the game. (Photo by Rick Wilking/Reuters)




An employee sits inside a virtual reality connected car cockpit built by Segula Technologies during the first press day ahead of the 85th International Motor Show in Geneva March 3, 2015. (Photo by Arnd Wiegmann/Reuters)

An employee sits inside a virtual reality connected car cockpit built by Segula Technologies during the first press day ahead of the 85th International Motor Show in Geneva March 3, 2015. (Photo by Arnd Wiegmann/Reuters)




Paul Bettner, co-founder of Playful Corp which created the new “Lucky's Tale” game for Oculus Rift, tries on the Oculus VR Inc. Rift Development Kit 2 (DK2) headset to play “Lucky's Tale” at the 2014 Electronic Entertainment Expo, known as E3, in Los Angeles, California June 11, 2014. (Photo by Kevork Djansezian/Reuters)

Paul Bettner, co-founder of Playful Corp which created the new “Lucky's Tale” game for Oculus Rift, tries on the Oculus VR Inc. Rift Development Kit 2 (DK2) headset to play “Lucky's Tale” at the 2014 Electronic Entertainment Expo, known as E3, in Los Angeles, California June 11, 2014. (Photo by Kevork Djansezian/Reuters)




A circuit board controlling a Vrvana virtual reality headset is seen in Toronto September 12, 2014. (Photo by Chris Helgren/Reuters)

A circuit board controlling a Vrvana virtual reality headset is seen in Toronto September 12, 2014. (Photo by Chris Helgren/Reuters)




People try out Oculus VR's headset Oculus rift development kit 2 at its booth in Tokyo Game Show 2014 in Makuhari, east of Tokyo September 18, 2014. (Photo by Yuya Shino/Reuters)

People try out Oculus VR's headset Oculus rift development kit 2 at its booth in Tokyo Game Show 2014 in Makuhari, east of Tokyo September 18, 2014. (Photo by Yuya Shino/Reuters)




Smartphones are attached to toy guns for a virtual reality shooting game at the Hong Kong Toys and Games Fair January 6, 2014. (Photo by Bobby Yip/Reuters)

Smartphones are attached to toy guns for a virtual reality shooting game at the Hong Kong Toys and Games Fair January 6, 2014. (Photo by Bobby Yip/Reuters)
11 May 2015 12:22:00