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Cartoon Skeletons By Hyungkoo Lee

Korean artist Hyungkoo Lee has created a series (Homo Animatus) of works featuring skeletal representations of familiar cartoon characters. He uses resin, aluminum sticks, stainless steel wires, springs, and oil paint. If you look closely, you will see the bones of our favorite childhood friends like Canis Latrans Animatus (Wile E. Coyote), Geococcyx Animatus (Roadrunner), Lepus Animatus (Bugs Bunny), Felis Catus Animatus (Tom), Mus Animatus (Jerry), Anas Animatus (Donald Duck) and his three nephews, Animatus H, D and L ( Huey, Dewey and Louie)
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06 May 2013 12:42:00
“No More Stars”: Abandoned Stars Wars Sets in the Desert by Rä di Martino

New York-based visual artist and filmmaker Rä di Martino has taken a series of eerie and beautiful photos that capture scenes of abandoned Hollywood film sets. Martino spent over a year traveling throughout the desert towns of Morocco and Tunisia hunting down the old Star Wars sets, exploring these massive structures that stand almost like ancient ruins. “No More Stars” showcases the backdrop of Luke Skywalker's home on the fictional desert planet Tatooine. (Photo by Rä di Martino)
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12 Mar 2015 13:38:00
Miniature Worlds by Catherine Nelson

Catherine Nelson is a visual artist who uses the digital medium to paint images together into personal and imaginary landscapes. Trained as a painter in Sydney and London and with years of experience in the creation of visual effects for feature films like Moulin Rouge and Harry Potter, she now has dedicated her skills to her own art work combining the techniques from both these worlds into a new contemporary art medium. Her latest series have been exhibited in Australia, New Zealand, China, Korea, USA and Europe and have captivated audiences and art collectors in cities like Sydney, Paris, Los Angeles, Beijing and Seoul.
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26 May 2013 11:00:00
Art "Grow" by Andreas Prei

Andreas Preis is a Berlin-based German artist who studied communications design in Nuremberg.
Following an advertising internship with Springer & Jacoby he turned his attention toward freelance design and illustration. Andreas’ style mixes digital and traditional art, combining hand-drawings, cross-hatching, and color with digital media. In his latest project entitled Grow, Andreas Preis creates an incredible series of animal crests using his unique style to create these wonderful works of art.
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18 Aug 2013 12:05:00
The Tutu Project By Bob Carey

“About nine years ago Photographer Bob Carey and his wife, Linda moved to America's East Coast. Even though the move was exciting, exhilarating, and inspiring, it was a big and dramatic change. The self portraits were a perfect way of expressing himself. He posed in different surroundings wearing a pink tutu. The result is a wonderful, inspiring and poetic series of self portraits: The Tutu Project” – Michael Werner. (Photo by Bob Carey via TheTutuProject.com)
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29 Apr 2012 12:01:00
Lumberjacks From California

Dramatic photos show the measure of a man in contrast to the enormity of nature.
A series of photos from the Humboldt State University Library capture lumberjacks working among the redwoods in Humboldt County, California.
The photos are part of the Ericson Collection....


SEE ALSO: «Huge Plants» AND «Loggers»

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09 Oct 2012 05:57:00
Sakura and Kazuhiro, Tokyo, 2015. Kazuhiro is a tattoo artist and Sakura is a photographer. They love cooking, live with their dog and two cats and each have the date of their wedding tattooed to their ring fingers. (Photo by Mami Kiyoshi/Galerie Annie Gabrielli/The Guardian)

Japanese artist Mami Kiyoshi has spent 15 years creating vivid portraits of people surrounded by their belongings – from wine bottles and violins to the odd stray pet. Mami Kiyoshi’s ongoing series “New Reading Portraits” is, in part, a nod to the mise-en-scène found in traditional woodcut printing. Here: Sakura and Kazuhiro, Tokyo, 2015. (Photo by Mami Kiyoshi/Galerie Annie Gabrielli/The Guardian)
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04 Aug 2017 08:48:00
Assassin’s Creed By Damien

Assassin’s Creed is a game that is set in the past with the main character’s subconsciousness traveling through the fabric of time to acquire hidden knowledge. The level designers of Assassin’s Creed Unity have meticulously recreated the streets of 1789 Paris to allow the users to become completely engulfed by the atmosphere of this proud and ancient city. Each year, games are becoming more and more realistic, and soon the line between movie footage and computer generated world will completely blur. This is both scary and exciting prospect, yet there is no doubt that someday, virtual world will be indistinguishable from the real one. To illustrate this, Damien Hypolite has taken a series of photos which compare scenes from Assassin’s Creed to the real placed in modern Paris. (Photo by Damien)
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15 Dec 2014 11:03:00