Cosplay fans (R) take selfies as comic book and gaming fans attend the annual Ani-Com and Games Fair in Hong Kong on July 28, 2017. Tens of thousands were expected to attend the annual event on animation, comics and games, from July 28 to August 1. (Photo by Isaac Lawrence/AFP Photo)
A fantasy figure promotes a video game at the Gamescom computer gaming fair in Cologne, Germany, Thursday, August 25, 2022. Around 1,100 exhibitors from 53 countries expect tens of thousands gaming enthusiast daily for the first time since the COVID-19 pandemic at the world's largest gaming event. (Photo by Martin Meissner/AP Photo)
Mexican collector Pablo Perez, holds up a Star Wars R2-D2 toy while he displays a toy collection of Star Wars characters and items at his home in Monterrey, Mexico December 12, 2015. Perez has collected more than 3,000 toys and items from the Star Wars movie series over 10 years, local media reported. (Photo by Daniel Becerril/Reuters)
Tennis star Anna Kournikova of Russia recreates a legendary Marilyn Monroe pose during the filming of the adidas climacool commercial on location in Los Angeles. (Photo by CLIVE BRUNSKILL/Getty Images). 11 Mar. 2002
A customer plays “Red Light, Green Light” game from the Netflix show “Squid Game” at Strawberry Cafe in Jakarta, Indonesia, October 15, 2021. (Photo by Ajeng Dinar Ulfiana/Reuters)
Robbie Cooper is a British artist working in photography, video and 3D. In 2008 he began his project ‘Immersion’ in which he filmed people’s faces as they watched TV, played video games and using the internet. His images have been of interest to me because they link to how playing video games affects your behaviour out of the game. I think that there is a definite link between gaming and behaviour. I think violent games such as Grand Theft Auto and Call of Duty do affect behaviour and can be linked to criminality.