A young fan plays a virtual reality game during the first round of the US Open tennis championships, Monday, August 29, 2022, in New York. (Photo by Julia Nikhinson/AP Photo)
In this photograph taken on January 19, 2012, Indonesian schoolchildren hold on to iron cables as they cross a nearly-collapsed suspension bridge at Sanghiang Tanjung village in Indonesia's Banten province to reach their school. (Photo by Kris Aria/AFP Photo)
A view of the Lakhta Center multifunctional complex under construction in St Petersburg' s Primorsky District and a cable stayed bridge of the Western High- Speed Diameter toll motorway in St Petersburg, Russia on March 5, 2018. (Photo by EPA/EFE/Rex Features/Shutterstock)
Tourists ride a cable car in the form a of a Chiva, a bus used to serve rural routes, in Pitalito, Colombia, Tuesday, April 5, 2017. The ride called “La Chiva Voladora” costs about $0.70 and you zip along about 800 meters from one side of a hill to another. (Photo by Fernando Vergara/AP Photo)
Face Off is an American reality television game show on the Syfy cable network in which a group of prosthetic makeup artists compete against each other to create prostheses such as those found in science fiction and horror films.
“Hedonism(y) Trojaner” is a sculpture of a horse that is made out of resin and recycled computer keys and cables. The sculpture references the Trojan Horse of myth (and more recently, computing) and was created by Nuremberg, Germany-based artist Babis Pangiotidis.
People view artist David Byrne's installation "Tight Spot" beneath Manhattan's High Line park on September 27, 2011 in New York City. The 48-foot by 20-foot inflatable globe is squeezed beneath the steel support framework of the High Line and is accompanied with a rumbling audio soundtrack created by distorting Byrne's voice. (Photo by Mario Tama/Getty Images)
Director Taro Kambe directs as he watches acting with VR headset during a rehearsal for ROCKET's 3D virtual reality adult film at the company's studio in Tokyo, Japan, July 31, 2017. Japan is the world's second biggest virtual reality market after the United States and the adult entertainment industry and gaming sector are turning to VR as a new way to distribute content. (Photo by Kim Kyung-Hoon/Reuters)