A partially frozen Niagara Falls is seen on the American side lit by lights during sub freezing temperatures in Niagara Falls, Ontario March 3, 2014. (Photo by Mark Blinch/Reuters)
Margaux Lange’s Plastic Body Series art jewelry collection utilizes salvaged Barbie doll parts in combination with sterling silver and pigmented resins. The series is a result of Lange’s desire to re-purpose mass produced materials into handmade, wearable art. It is meant to examine and celebrate her own as well as pop culture’s relationship with the icon known simply as: Barbie
The “Strandbeest” sculpture created by Dutch artist Theo Jansen walks at Federation Square on February 1, 2012 in Melbourne, Australia. The 12 metre long, 4 metre high and 2 metre wide structure built of plastic tubes and bottles designed to walk using wind energy will be on display at Federation Square until February 26. (Photo by Scott Barbour/Getty Images)
Robbie Cooper is a British artist working in photography, video and 3D. In 2008 he began his project ‘Immersion’ in which he filmed people’s faces as they watched TV, played video games and using the internet. His images have been of interest to me because they link to how playing video games affects your behaviour out of the game. I think that there is a definite link between gaming and behaviour. I think violent games such as Grand Theft Auto and Call of Duty do affect behaviour and can be linked to criminality.
Farhad Moshiri, an Iranian artist working a lot with carpet media using it as a mean to joke about consumerism culture, was one of the participants of the group show Love Me Love Me Not of Yarat! pavilion curate by Dina Nasser-Khadivi (read on her curating Lalla Essaydi's Harem here) at Venice 2013 Art Biennial. The installation consists of more than 500 carpets depicting celebrities-covered magazines from all over the world.