Cambridge policemen, known as “Bulldogs”, lined up for the University Bulldogs Chase, dressed in morning coats and top hats, 7th March 1936. (Photo by H. Allen/Topical Press Agency/Getty Images)
Shepherd brothers Mustafa Erbay and Baran Erbay train their camels on snowy grounds, enabling them to become champions in competitions held in the Aegean and Mediterranean regions in Baskale district of Van, Turkey on February 1, 2020. (Photo by Ozkan Bilgin/Anadolu Agency via Getty Images)
Greece competes in the final of the women's team free artistic swimming event during the World Aquatics Championships in Fukuoka on July 21, 2023. (Photo by François-Xavier Marit/AFP Photo)
The “Strandbeest” sculpture created by Dutch artist Theo Jansen walks at Federation Square on February 1, 2012 in Melbourne, Australia. The 12 metre long, 4 metre high and 2 metre wide structure built of plastic tubes and bottles designed to walk using wind energy will be on display at Federation Square until February 26. (Photo by Scott Barbour/Getty Images)
Randy Scott Slavin's photography is surrealism based in reality. His work portrays land and cityscapes in a 360 degree view, a perspective closer to that of the human eye than a 2D photograph, he says. Slavin's "Alternate Perspectives" is a series of photographs of a single location or landmark pieced together to create a 360 degree perspective in a flat image. The results are whimsical, and occasionally eerie, scenes that reflect the portion and scale of Slavin's surroundings when he took the photo.
A cosplayer uses moving stairs during the first public day of the world's largest computer games fair Gamescom in Cologne, Germany August 23, 2017. (Photo by Wolfgang Rattay/Reuters)
Director Taro Kambe directs as he watches acting with VR headset during a rehearsal for ROCKET's 3D virtual reality adult film at the company's studio in Tokyo, Japan, July 31, 2017. Japan is the world's second biggest virtual reality market after the United States and the adult entertainment industry and gaming sector are turning to VR as a new way to distribute content. (Photo by Kim Kyung-Hoon/Reuters)